Tasha P., Interface Designer

Interface Design

Tasha P.

Structure first. Surface last.

Tasha P. is an interface and experience designer for brand-led websites and digital products. The work runs from structure outward — what is this for, what comes first, what can go — so that the finished thing feels inevitable rather than decorated.

Tasha trained as an architect and left for screens, keeping the habit of drawing the plan before the elevation. Most projects begin on paper and stay there longer than clients expect.

Selected Work
Ashlar — the studio website on a large display, a full-bleed photograph and one small wordmark

Ashlar — Interface Design, 2025

The Site Gets Out of the Way

Interface design for an architecture studio's website. Full-bleed photography, one wordmark, almost no navigation — the practice's own restraint applied to how the practice presents itself.

The Cabinet — the website on a tablet, with the headline Open every drawer.

The Cabinet — Interface Design, 2026

The Drawer Is the Interface

A museum collection online with no search box on its home page — only drawers. You open the collection the way a curator does, one drawer at a time, not knowing quite what you'll find.

Money, Plainly — a hand holding a phone showing a banking app reduced to one large figure, $248, and a single Send button

Independent Work — Banking App, 2024

Money, Plainly

Interface design for a credit union's mobile app. One number on the home screen — what you can spend today — and everything else a tap away.

Tickets in Three Taps — a child tapping a museum ticket kiosk whose screen offers three large choices: one person, two people, a family

Independent Work — Museum Kiosk, 2023

Tickets in Three Taps

Ticketing kiosks for a science museum, designed so a nine-year-old could use them. Queue times fell by half.

Within the Collective

Tasha typically leads the design of websites and digital products, and joins before there is anything to look at, while the structure can still change. Tasha works with V. on what the thing is for, with the collective's developers on what the browser will actually do, and with its creative technologists when the interface leaves the screen.

All project enquiries are handled by Creative Director V. through Influence Design Studio.

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